GAMEMAKING

01 / 03In development

Detective Philibert

Uncover the secrets of Rue Mont-au-Ciel.

Step into 19th-century Martinique. Wander the streets of Saint-Pierre, feel the tropical ambiance, and immerse yourself in colonial architecture and lively markets. As Detective Philibert, an Afro-Caribbean investigator, unravel a mysterious murder through engaging puzzles and a narrative filled with social tension and history.

  • GenreInvestigation
  • SettingSaint-Pierre, 19th century
  • PlatformSteam
Visit the site ↗
Detective Philibert, key art

02 / 03In development

Buccaneers and Freebooters

No intrusive HUD, no compromise.

A brutal, immersive first-person shooter set in the Caribbean at the end of the 18th century. The player defends a coastal fort against waves of attackers landing from the sea: a fiction rooted in real, unfiltered, violent history.

  • GenreHistorical FPS
  • EngineUnreal Engine 5
  • RatingPEGI 18 (target)
  • StatusPrototype in development
  • PlatformSteam
Buccaneers and Freebooters, key art

03 / 03Out now

Caribbean Natives

Into the mysteries of the first peoples of the Caribbean.

An immersive virtual reality series on the first peoples of the Caribbean. In Episode VII, The Mysteries of the Petroglyphs, you walk from dawn to dark night among carved rocks, into rock art, one of humanity’s oldest forms of expression, and meet the ancestral spirits who guard its secrets.

  • FormatVirtual reality series
  • EpisodeVII – The Mysteries of the Petroglyphs
  • PlatformsMeta Quest, Steam
  • WithVisions Heritage, ARMADA
Visit the site ↗
Caribbean Natives, key art

Culture

A studio that passes things on.

Our dream is to be a company that is also a school. We can't open a school, so we open our doors.

We aren't hiring at the moment, but we welcome interns and work-study students on real projects, in Le Vauclin or remotely.

  1. SharingWhat we learn, we pass on.
  2. WelcomeOur doors are open, in Le Vauclin or remotely.
  3. The territoryDiscovering Martinique, its places and its stories.
  4. OpennessTo other islands, other schools, other ways of working.
  5. Many disciplinesCode, image, sound, scanning and storytelling, side by side.
  6. A chance for everyoneWhatever your background, there is a place to start.

Schools we work withParallel 14Université des AntillesICEAKanēaHEAJFUTUREGAMES

Internships

Internship positions available.

Tell us who you are and what you want to learn. We answer every application personally.

Internships: how it works →

Want a digital twin?That's the studio's other face: objects, buildings and streets, scanned point by point.A game or an interactive experience for your brand, museum or territory?Talk about a game

News

StudioFUTUREGAMES Warsaw: Game Dev and Tech School Match-upI had the chance to take part in MATCH UP '26, and it was an incredible experience.
StudioA new chapter in South-South collaboration: remote interns from Kanēa join the journeyWe are excited to welcome remote interns from Kanēa School in French Polynesia!
The LabBiblioTECH: the Bibliothèque Schœlcher as a digital twinDuring the European Heritage Days 2025, the Bibliothèque Schœlcher hosted BiblioTECH, an exhibition born from its 3D scan.
StudioCaroline Brambach: a foundational international collaborationCaroline Brambach is the first international intern we have welcomed, coming from the Haute École Albert Jacquard in Namur.
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