The "Smaller than the Giant" Manifesto

About us.

Faster than the Future.

CARIALITY Studios

We choose to be smaller than the giants to remain agile, surgical, and deeply human. Based in Martinique, we operate at the crossroads of ancestral heritage and cutting-edge technology. We don’t just use tools; we tame them to bridge the gap between Caribbean soul and global digital standards.

Georges-Emmanuel ARNAUD
CEO/Art Director

The Three Pillars​

Storytelling First

We are a storytelling-driven company. We believe stories are the invisible architecture of our world. Whether through animation, gaming, or XR, our mission is to translate intangible narratives into high-fidelity digital experiences.

Caribbean Agility

An architectural approach to creativity.
Concepts are built like systems: fluid, coherent, and precise.
Every project unfolds through a dialogue between intuition and method, imagination and discipline.

Hybrid Workflows

We are currently mastering inertial workflows while evolving towards a full Optical Performance Capture Lab. By hybridizing technology, we create a unique “spatial computing” signature that serves cinema, heritage preservation, and the metaverses of tomorrow.

The Technical Stack

Unreal Engine

We use UE as our primary stage for Games, Virtual Production, Cinematics and Interactive Storytelling. It is the engine that allows us to merge performance capture with cinematic reality in an agile, instant-feedback environment.

Blender

We embrace the power of open-source craft for modeling, rigging, and animation. Blender allows us to maintain global-standard quality while remaining independent and highly customizable, proving that professional excellence is driven by talent, not by subscription costs.

The Evolving Pipeline

Our workflow is never static. We are constantly expanding our pipeline to integrate specialized tools like Nuke, Houdini, or 3D Coat—whatever the narrative demands. We don’t follow a fixed map; we build the road as we go.

The open Philosophy

We are software-agnostic and process-driven. If you bring a new tool, a better script, or a faster methodology, we integrate it. We value the artist’s vision and the efficiency of the workflow over the brand of the software.

The Ecosystem

Not an Internship

Mastery Through Contribution. We don’t look for shadows; we look for architects. You enter a high-stakes pipeline where your ideas have weight. Whether you are in your 1st or 5th year, we look for long-term stakeholders ready to push the limits of real-time storytelling.

Not a Residency

A Collaborative Collision, We offer our shared lab (Mocap, VR, UE5) to transpose your artistic practice—dance, writing, or visual arts—into unexplored digital dimensions.

Not a Volunteer Program

Concern Over Commitment. Join a horizontal tribe. We don’t want your time; we want your concern for the territory. Help us build the digital infrastructure Martinique needs to safeguard its memory.

Georges-Emmanuel ARNAUD

CEO / Creative Director / Game Director

we want you !

Producer / Project Manager

we want you !​

Technical Director / Developer

we want you !​

3D Artist / Environment Artist

we want you !​

Character Artist / Animator

we want you !​

Narrative Designer / Writer

we want you !​

Sound Designer / Composer

we want you !​

Communication & Community Manager

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